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Nik Poliwko


(Christopher Mills/Peter Grau/Nick Poliwko; 44 pages; ATOMIC ACTION COMICS/ATOMIC PULP MEDIA; 2019)

Like a lot of people of a certain age, I sometimes pine for the “good old days,” a nostalgia trip down memory lane of all the things that I loved (or missed) over the first (REDACTED) decades of my life. Writer/letterer/publisher Christopher Mills is one of us, too. And, thankfully, he has put his money where his mouth is and done something to sate his desire for a return to a time when comic books weren’t so dark and serious. In this case, the 1970s. The books back then had a certain look and style that you just don’t see anymore. Mills’ Atomic Action Comics has mined the field of minor (VERY minor) Golden Age characters from some low level publishers, put a Silver Age shine on ‘em and reintroduced ‘em in the Modern Era to people who didn’t even know they existed. And therein lies the fun.

SPACE CRUSADERS (Rex Dexter of Mars, page 9) (written by CHRISTPHER MILLS, art by PETER GRAU and MATT WEBB)

The first issue of SPACE CRUSADERS stars a dude named Rex Dexter of Mars, a hero in the mold of Flash Gordon or Buck Rogers, with this updated version exhibiting the dark humor and rather glib repartee of Han Solo. The character was created by Dick Briefer, debuting in the first issue of MYSTERY MEN COMICS, published by Fox Feature Syndicate and cover-dated August, 1939. The series inhabited the back-pages of the first 24 issues of the book, as well as a 1940 single issue of his own title, the only time Rex appeared on a cover. In “Menace of the Saurian Sphere!,” Mills’ story is fun and exciting, an adventure that sees Rex and his traveling companion aboard the Blue Comet, Cynde, pick up a tiny Kooba Cola-drinking space octopus that Captain Dexter calls a “goblin,” are attacked by robot antibodies inside the massive sphere that gives the story its name before escaping through a hatch that leads to… a prehistoric land populated with cavemen and dinosaurs; when the duo come face-to-face with an angry T Rex, Cynde exclaims, “Amazing! A living Tyrannosaurus Rex!” To which the nimble-brained Dexter says, “Wait! HIS name is Rex, too?” Brilliant! The cavemen save Rex and Cynde from the dinosaur, only to be saved by the Captain when the injured beast turns his attention toward the tribesmen. Aaand… then things get interesting. This story is a total 1970s throwback, a freewheeling, wild and woolly 28 pages that leaves you wanting more! And, I haven’t even told you about the art yet.

SPACE CRUSADERS (Rex Dexter of Mars, page 12) (written by CHRISTPHER MILLS, art by PETER GRAU and MATT WEBB)

The pencil and ink work by Peter Grau reminds me of a looser version of Dick Giordano (I always thought that Dick’s solo work had a rather wooden feel), while Matt Webb’s colors add to the Silver Age feel of the book; it’s brighter and as close to those old comics as anything I’ve seen outside of stuff like the MY LITTLE PONY books or the ones starring ancient Harvey characters like CASPER, THE FRIENDLY GHOST and BABY HUEY. The Grau/Webb combination is certainly a thing of beauty… futuristic settings, robotic adversaries, beautiful women, raging dinosaurs, cute alien pets, a hapless hero, these guys can do it all! The same creative team returns for SPACE CRUSADERS 2, but Rex Dexter doesn’t. As Mills discusses in this first issue, his vision for this book is to feature a different Golden Age character/strip in each issue. The featured character in number two, as alluded to in Rex’s story, is Basil Wolverton’s Spacehawk, the Lone Wolf of the Void. The cool thing about Mister Grau’s work is that he modifies his style to evoke the source material; with Spacehawk, he recalls Wolverton’s off-the-wall aliens and monsters, while the main characters bring to mind late-’60s and early-’70s Jack Kirby. Understand, though… his pages are not straight copies of the old masters; just think of them as more of an homage.

SPACE CRUSADERS (Lance Lewis, Space Detective, page 1 uncolored) (Written by CHRISTOPHER MILLS, art by NIK POLIWKO)

Apparently, the only constant here (aside from the fun stories and great artwork) is the back-up feature, Lance Lewis, Space Detective, an oddly appealing concept that debuted in MYSTERY COMICS #3 from Nedor Comics in 1944. While there’s no information about the creators behind the series, at various points in the its four year run, Graham Ingels and Bob Oksner was responsible for the art. “The Voltese Icon” is the first of what will be at least a three-part saga, by Mills and Webb with art by Nik Poliwko. Like Grau, Poliwko’s work is a throwback to the Silver-Age greats… in this case, it’s kinda somewhere between Al Williamson, Grey Morrow, Wally Wood and Berni Wrightson. In other words… Awesome! The name and the plot are obviously take-offs of Dashiell Hammett’s novel, THE MALTESE FALCON, but with mind transference. Like all good multi-part comic stories, the cliff-hanger ending has you counting the days until the next installment.


SPACE CRUSADERS and all Atomic Action comics are only available from, printed on demand and shipped by IndyPlanet. They’re a bit more expensive than regular books, but the detail to quality is well worth it.


(Mike Hoffman, Jason Crawley and various writers and artists; SELF-PUBLISHED; 2014)


I came to the Bloke’s tomb late in the game… didn’t know the throwback horror title even existed until I saw something on another site about it. After contacting co-creator (and the Bloke himself) Jason Crawley, he was kind enough to send me issues 9-11 for review. As sometimes happens, I fell behind for a variety of reasons that will only be meaningful to me and, I am finally – late to the game again – getting the chance to tell you about one of the best genre titles today, rivaling even Warren’s CREEPY, EERIE and VAMPIRELLA for both storytelling and artistic excellence; the magazine-sized tome is blessed with the brilliant cover art of Mike Hoffman… sure, he ain’t Frazetta but, then, who is? The classic werewolf in mortal combat with what I’m guessing is an extra-large serpent (it has no perceptable beginning or end that I can identify) certainly sets the tone for the frights found inside.

TOMB OF TERROR #11 “PK's Family Diner” (written by ROGER MCKENZIE, art by RON MORAN)
TOMB OF TERROR #11 “PK’s Family Diner” (written by ROGER MCKENZIE, art by RON MORAN)

The first story, “The Ice Shaman,” is a tale of mysticism, enfolding the Inuit’s reverence for the essence and being of the animals they hunt for food, clothing and basic survival. When an evil spirit inhabits a member of the Inuit community, he tears their belief system to shreds but, as is often the case in such tales, revenge comes from a rather unexpected source. Mike Hoffman’s story is very much in the vein of the classic Warren Magazines style, while his artwork is reminiscent of the work of EC Comics horror legend, Jack Davis. It’s a pretty good start to a very promising issue. Former Marvel, DC and Warren scripter, Roger McKenzie submits “PK’s Family Diner” for your consideration. It’s a short story of eternal love in a post-apocalyptic world where an anniversary visit to the diner includes a very special gift from the Johnstone family. Ron Moran’s line work is an odd, though not unpleasant, amalgam of the styles of both Reed Crandall and Basil Wolverton… if you can possibly wrap your head around that concept!

TOMB OF TERROR #11 “Set the Controls” (by TREVOR DENHAM)
TOMB OF TERROR #11 “Set the Controls” (by TREVOR DENHAM)

Blind dates, on a scale of “just kill me… kill me now” to “a pox upon you and your family for this set up,” generally tend to fall somewhere just this side of the zombie apocalypse. And then, there’s the “Date Night” set up by one of Belinda’s friends; apprehension turns to dread of being stood up turns to a pleasurable interaction turns to fear and pain and, then… David meets the kids. A wicked – if predictable – tale of an ill-conceived hook-up, “Date Night” is written by the Bloke his own self, Jason Crawley, and illustrated by Juan Carlos Abraldes Rendo, whose work is a bit pedestrian, though serviceable. “Set the Controls” is a descendant to one of those beautifully rendered (in a Paul Neary kind of way) science-fiction space travel stories that used to crop up occasionally in the pages of Warren books, particularly EERIE. The concept and story are almost always secondary because the art is just so incredible. In this instance, story and art are by the same person, Trevor Denham, with a basic premise that has a ship from Earth heading to another (presumably uninhabited) planet with an eye toward colonization. The locals, as usual, have a little something to say on the subject. The actual story may be a mite hard to follow but – Great Googley-Moogley! – that artwork is worth the price of admission alone… by far the best in what’s really a pretty good field.

TOMB OF TERROR #11 “Beware the Ripper” (by SAM ARGO)
TOMB OF TERROR #11 “Beware the Ripper” (by SAM ARGO)

The final story, Sam Argo’s “Beware the Ripper,” offers a new theory regarding the Whitechapel murders, as Constable Murdock comes face-to-face with ol’ Jack. Argo’s short piece is well illustrated and, believe it or not, features a definite sense of humorous whimsy. Aside from the 44 pages of story, there’s an update on the Bloke’s activities since the last issue, another amazing painting from Mike Hoffman on the back cover (this one featuring the Bloke) and two pin-ups from artist Nik Poliwko. This is a great jumping on point (there really isn’t a bad jumping on point, since there are no regular series) for BLOKE’S TERRIBLE TOMB OF TERROR and, after digesting this issue, you’re gonna want to check out the entire run. Crawley and Hoffman have made collecting all eleven (and counting) issues as easy as tripping over a corpse in a foggy graveyard – they’re all available here, along with other gory goodies galore; you can also check out ComiXology, Amazon and the usual suspects for your horror fix. All issues are available in either physical or digital copies. Enjoy!