DEADLANDS, VOLUME ONE: DEAD MAN’S HAND

(Shane Hensley/Various Writers and Artists; IDW PUBLISHING/VISIONARY COMICS/PINNACLE ENTERTAINMENT GROUP; 2015)

Dead-Mans-Hand

What an absolutely beautiful book this is! Anyone familiar with Shane Hensley’s DEADLANDS role playing game will recognize the characters and the concept and will be immediately drawn into this world of gun-play and spiritualism. Likewise, anyone who remembers THE WILD, WILD WEST (the 1960s television series or the updated movie version starring Will Smith) will recognize the science-fiction/steampunk feel present here (especially in the first story, “The Devil’s Six Gun”) or, if you’re familiar with the early ’70s DC comic, WEIRD WESTERN TALES (home of El Diablo, a spooky Zorro knock-off with awesome art from Gray Morrow and, later, Neal Adams; the pages of WWT also saw the debut of Jonah Hex, one of DC’s most endearing western characters), you will definitely want to check out DEAD MAN’S HAND, a book that is filled with demons, spirits, monsters and supernatural happenings aplenty. Of course, these new era stories are more violent, more graphic, with far more blood than those earlier creators could depict. With that in mind, allow me to amend my first sentence to read, “What an absolutely beautifully written and illustrated book this is!”

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "The Devil's Six Gun" (Written by DAVID GALLAHER, art by STEVE ELLIS)

DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “The Devil’s Six Gun” (Written by DAVID GALLAHER, art by STEVE ELLIS)

The majority of the collection compiles the original four issue run of Image Comics one-shots, beginning with “The Devil’s Six Gun” by the award-winning team of David Gallaher and Steve Ellis. The tale follows the life of scientific genius Copernicus Blackburne, a man driven to explore the unexplained. When the sewing machine repair shop he works for is given a military contract to develop new firearms, Copernicus creates and refines the protean pistol, the most accurate and deadliest weapon known to mankind. His efforts draw the attention of an American benefactor, Samuel Tygian, who commissions Copernicus to further refine his pistol, producing the ultimate weapon. As Blackburne immerses himself into his work, a series of unfortunate events robs him of his family, his home and… well, let’s just say that you should always read the fine print before signing any contract. Gallaher’s story is taut as a bowstring, while still adding little bits of personal information that allows the reader to develop an empathy toward the lead character, even as we follow his walk down the path to destruction; Ellis’ artwork is intricate and filled with a life that very few of today’s comic artists are capable of producing. The story sets the tone nicely for what’s still to come.

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "Massacre At Red Wing" (Written by JIMMY PALMIOTTI and JUSTIN GRAY, art by LEE MODER and MICHAEL ATIYEH)

DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “Massacre At Red Wing” (Written by JIMMY PALMIOTTI and JUSTIN GRAY, art by LEE MODER and MICHAEL ATIYEH)

Massacre At Red Wing,” written by long-time Jonah Hex scribes Jimmy Palmiotti and Justin Gray, is a story about a girl and her dog. The young woman’s path finds her seeking her past and fulfilling her destiny; Clementime is searching for her mother, an Indian woman, who thinks that her baby daughter was put to death by her rapist, a white man who may have more than a touch of demon blood coursing through his veins. Having gained certain information that may lead her to her mother, Clementime is traveling to a small town called Red Wing. Along the way, she comes across a community beset by demons. She considers leaving demon and human alike to their own fates, but decides to intercede, using her mystical powers to defeat the demons and, with her dog’s help, gain additional knowledge as to the whereabouts of her mother. Once she reaches Red Wing, the story reverts to a rather standard tale of rescue and revenge. In this case, though, “standard” doesn’t mean bad or even particularly predictable… the title pretty much tells you where this story’s going; it’s just a well-used plot in the Western genre, whether in comics, movies, literature or any other medium. For the most part, the story is character driven, with some fairly graphic violence tossed in just to remind the reader what kind of book they’re reading. The art by Lee Moder (with colorist Michael Atiyeh working with a palette that’s far brighter and more inviting than most would use for such a tale) is very much in the style of the great Gil Kane, with beautifully rendered figures and graceful action sequences. “Massacre At Red Wing” is one of the most visually stunning pieces of comics work you’re likely to see.

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "Death Was Silent" (Written by RON MARZ, art by BART SEARS and MICHAEL ATIYEH)

DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “Death Was Silent” (Written by RON MARZ, art by BART SEARS and MICHAEL ATIYEH)

The gritty, atmospheric “Death Was Silent” is an Old West take on the whole INVASION OF THE BODY SNATCHERS scenario. Hoyt Cooper arrives in town on a bleak, rainy day, a body draped over his saddle. Cooper, whose tongue was cut out by “savages,” wears a slate board on his chest. The board has had a spell cast on it, allowing Cooper to “speak”; whatever he thinks, appears on the board. The slate announces that Cooper has shown up to kill everyone in the town, which is completely infected by an alien being. With a little help from an unexpected source, Cooper goes about ridding the earth of the alien mother and her offspring in a brutal display of violence. Series editor, Ron Marz’s story has everything that you could ask for in a western yarn laced with science-fiction elements and just a touch of voodoo; the artwork, by Bart Sears, matches the feel of the script perfectly… dark and moody. Atiyeh is back, using much harsher colors… drab and dreary, evoking the gloomy atmosphere of an inhabited town, as well as the weather conditions the story takes place in. Of all of the stories in DEAD MAN’S HAND, this one comes closest to the feel of those early Jonah Hex tales.

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "Black Water" (Written by JEFF MARIOTTE, art by BROOK TURNER and C EDWARD SELLNER)

DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “Black Water” (Written by JEFF MARIOTTE, art by BROOK TURNER and C EDWARD SELLNER)

Black Water” is a tale of greed, lust and revenge, with equal parts Greek mythology, Scottish lore, ancient Chinese curses, TREASURE ISLAND, THE LAND THAT TIME FORGOT and THE TREASURE OF THE SIERRA MADRE. Harmon Rappaport, a rich and ruthless man, has been on a quest to find a woman he saw only once (and that, after being hit with a musket ball during the Civil War); after a visit to a spiritualist, where he learns that the woman is dead, Rappaport plans a voyage to the mystical maze of Shan Fen, where the seer says the woman can be found. The siren call of the woman leads Rappaport, his body guard Ian Fairfax and a gunslinger and self-professed “guide” named Lyle Crumbfine set out on a paddle steamer heading downstream, in search of the maze; also along for the ride are the vessel’s captain and several other interesting passengers. Three nights into the trip, the boat is destroyed by a waterspout, leaving the passengers to struggle toward the beach and safety. What lies ahead is an exciting journey of sea monsters, ambushes, death and revenge. Jeff Mariotte weaves a suspenseful yarn, exploring the extent and the deprivations that one man will go to acquire the one thing he cannot have; Brook Turner’s intricate art shows the influences of some of the legends of the field, including – most evident – Neal Adams, Joe Kubert and Rich Buckler. Visionary Comics honcho C Edward Sellner’s deft hand and astute eye turns in a brilliant color job.

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "What a Man's Got To Do" (Written by MATTHEW CUTTER, art by ULISES ROMAN and DOUG SPENCER); "Vengeful" (Written by SHANE HENSLEY, art by SEAN LEE, MIKE MUNSHAW and C EDWARD SELLNER)

DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “What a Man’s Got To Do” (Written by MATTHEW CUTTER, art by ULISES ROMAN and DOUG SPENCER); “Vengeful” (Written by SHANE HENSLEY, art by SEAN LEE, MIKE MUNSHAW and C EDWARD SELLNER)

One of two new stories to this edition is called “What a Man’s Got To Do.” Written by DEADLANDS brand manager, Matthew Cutter, and illustrated by Ulises Roman (with colors by Doug Spencer), the short piece delves into Indian mysticism and spirit animals, as Lucas Pitt joins a posse that is, ultimately, massacred by the outlaws they were hunting. With Pitt, the only survivor, on the run from the villains, he and they quickly discover that Lucas is a completely different… animal when he’s sleeping. DEADLANDS creator Shane Hensley supplies the script for the other new story, “Vengeful.” A marshal’s idyllic retirement is shattered by an escaped convict, intent on exacting revenge on the marshal and his wife. As the outlaw and his gang sets fire to the couple’s home, leaving the bodies to rot, we are quickly reminded that, sometimes, even a righteous soul can want vengeance. The art, provided by penciller Sean Lee, inker Mike Munshaw and colorist Sellner, is spacious, befitting the wide-open land it depicts. Other unique bonus features include a roleplaying supplement for the DEADLANDS RELOADED game, character concept sketches from Steve Ellis, Lee Moder and Brook Turner and a preview of the first DEADLANDS novel, GHOSTWALKERS, written by Jonathan Maberry and due from Tor Books this fall. Whether you’re into the RPG or not, whether you’re into weird western comics or not, you are still going to love the storytelling and the magnificent art of DEAD MAN’S HAND… don’t miss out.


AMELIA COLE AND THE IMPOSSIBLE FATE, NUMBER 20

(Adam P Knave/DJ Kirkbride/Nick Brokenshire; 19 pages, digital; MONKEYBRAIN COMICS, 2015)

AMELIA COLE

The AMELIA COLE series follows the adventures of a young woman, raised in the magic arts by her aunt. Amelia uses her magic to cross between two separate worlds, one where magic is the norm, the other where science rules (the realm she believes to be her home world); in each world, the other discipline is unheard of. The series works in arcs of six issues each but, they are not self-contained… the finale of one arc leads directly into the plot and storyline of subsequent arcs. So, before getting on with specifics on this issue (the second chapter in the fourth story arc), let’s get a little bit of insight into the characters and the basic premise of the overarching story in this superb, tightly scripted series, shall we?

AMELIA COLE AND THE UNKNOWN WORLD (cover art: NICK BROKENSHIRE)

AMELIA COLE AND THE UNKNOWN WORLD (cover art: NICK BROKENSHIRE)

The first story arc, AMELIA COLE AND THE UNKNOWN WORLD, introduces Amelia, a young woman who suddenly loses everything she loves – her family, her friends, her world. She then loses her beloved aunt and another world and, now, she finds herself trapped in a third dimension that may or may not be her actual birth place. She quickly runs afoul of the law for using her magic powers in an unlawful fashion and, eventually, ends up fighting the authorities’ enforcer, a dark robed mage called the Protector. Defeating the well-meaning puppet hero, Amelia now finds herself the city’s new Protector.

AMELIA COLE AND THE HIDDEN WAR (cover art NICK BROKENSHIRE)

AMELIA COLE AND THE HIDDEN WAR (cover art NICK BROKENSHIRE)

Things really begin to heat up (as if the action in the first series wasn’t enough!) in AMELIA COLE AND THE HIDDEN WAR. As the new Protector of Otysburg, Amelia – along with her pet golem, Lemmy – goes about protecting and saving the populace, regardless of their social standing (mage protection is fine, non-mage protection is in violation of the city’s penal code), something that seriously ticks off the Magistrate, whose puppet strings are being pulled by a dark and mysterious wraith cabal known as the Council. Meanwhile, Hector Garza, the former Protector is fighting another war against other-dimensional demons with Omega Company, a military outfit he signed up with when he lost his job. Neither Amelia nor Hector realize that they are, in fact, fighting a common foe.

AMELIA COLE AND THE ENEMY UNLEASHED (cover art NICK BROKENSHIRE)

AMELIA COLE AND THE ENEMY UNLEASHED (cover art NICK BROKENSHIRE)

As the name emplies, AMELIA COLE AND THE ENEMY UNLEASHED sees the Council come out of the shadows and, after killing the Magistrate, begin to siphon off all of the magic powers on Amelia’s adopted world. Amelia (and Lemmy) and Hector (and the other two surviving members of Omega Company) team up and raise a valiant defense; ultimately, though, the two Protectors are thrown into the other two dimensions: Hector into the non-magic realm; Amelia back to the magic realm.

AMELIA COLE AND THE IMPOSSIBLE FATE, issue 19 (cover art NICK BROKENSHIRE)

AMELIA COLE AND THE IMPOSSIBLE FATE, issue 19 (cover art NICK BROKENSHIRE)

Which brings us to AMELIA COLE AND THE IMPOSSIBLE FATE. With Amelia back in the magical realm, it doesn’t take long for the gendarme to come a-callin’. Hector, trapped in a world where magic doesn’t exist, is enjoying the simple life with… Amelia’s best friend from that dimension. Back in the third realm, the Council has turned Otysburg into a war zone, with Lemmy, Omega Company and their friends the only resistance. So, now you’re pretty much up to date as we move on to a more in-depth review of Part Two of …THE IMPOSSIBLE FATE.

AMELIA COLE AND THE IMPOSSIBLE FATE, issue 20, page 1 (Written by ADAM P KNAVE and DJ KIRKBRIDE, art by NICK BROKENSHIRE)

AMELIA COLE AND THE IMPOSSIBLE FATE, issue 20, page 1 (Written by ADAM P KNAVE and DJ KIRKBRIDE, art by NICK BROKENSHIRE)

As the issue begins, Amelia is pondering the unavailability of magic tomes on audiobook; Hector is enjoying a quiet meal with Laura, Amelia’s friend; and their friends back on the blended world have come up with a plan: Since the Council are not too particular about their victims, the group will recruit the entire city – non-mage and mage alike – to wage war against their conquerors. While this issue isn’t as action-packed as most of the previous nineteen, there’s still enough action to keep things interesting: Lemmy and the rest are on the run from the Council and trapped in their own home; Amelia has a run-in with a police officer back at her Aunt Dani’s shop but, eventually, she wins him over to her cause, as they begin a city-wide search for Hector; Hector and Laura are assaulted and, while Hector ineffectively waves his wand at the guy, Laura takes control with some moves she learned in a self-defense class; later, however, Laura is amazed as Hector’s powers return full-strength and he saves a man from certain death.

AMELIA COLE AND THE IMPOSSIBLE FATE, issue 20, page 2 (Written by ADAM P KNAVE and DJ KIRKBRIDE, art by NICK BROKENSHIRE)

AMELIA COLE AND THE IMPOSSIBLE FATE, issue 20, page 2 (Written by ADAM P KNAVE and DJ KIRKBRIDE, art by NICK BROKENSHIRE)

The rest of the book deals with how everybody is handling being in a very different world than the one they woke up in earlier in the day. The characters, the worlds and the story created by writers Adam P Knave and DJ Kirkbride are all so vibrantly real (yeah… I realize that I just said that about magicians, evil wraiths, dimension travel and golems… but, it’s true), that you get caught up in the story and the lives of these characters and can’t wait for the next issue to get here. Nick Brokenshire’s artwork fits the story perfectly… look closely through all twenty issues and you’ll see sly little nods to some of the comics greats (there are several storefronts with names like Frazetta, Toth and Eisner; the heroic leader of Omega Company is named Kubert) and some very recognizable characters from the big and small screens (Wimpy makes an appearance on a Tuesday; Shaggy shows up in a scene, as does the Monopoly dude; Eddie Murphy’s character from THE NUTTY PROFESSOR and Gene Wilder as Frankenstein appear in a research lab). The supporting cast are each drawn with a specific personality in mind, with no short cuts, especially the brilliantly conceived Lemmy. The various worlds are all familiar enough that they could be this Earth, but with enough differences to let us know that we ain’t in Kansas anymore. Nick colors his own pages (with an occasional assist from Ruiz Moreno), working with a very bright… well, actually, more of a pastel… palette that is extremely effective on this strip, proving that a book like this doesn’t necessarily need to be dark and gloomy (though there are those types of scenes, as well).

AMELIA COLE AND THE IMPOSSIBLE FATE, issue 20, page 3 (Written by ADAM P KNAVE and DJ KIRKBRIDE, art by NICK BROKENSHIRE)

AMELIA COLE AND THE IMPOSSIBLE FATE, issue 20, page 3 (Written by ADAM P KNAVE and DJ KIRKBRIDE, art by NICK BROKENSHIRE)

And, let’s talk about the depiction of our title character. Amelia isn’t a typical female lead. She isn’t waif thin with an impossibly large bust. She’s just… beautifully average. Amelia Cole is the kind of girl next door that you always had a crush on when you were growing up and the kind of young woman that you could fall deeply in love with and want to be around as much as possible. And, that is definitely one of the things that makes this book so appealing… the fact that the lead character seems so utterly normal and approachable. With the major publishers killing off all of their characters and starting over every few months, you really can’t afford to become too invested in any of those books; the story and art of AMELIA COLE melds beautifully to create one of the best ongoing series that I’ve read in a good little while.

Individual digital issues of AMELIA COLE, as well as the first three six-issue collections are available from Monkeybrain and comixology.com; graphic novels of the first three story arcs, each with unique bonus material, are printed and published through IDW and are available there and from all of the usual suspects. I heartily suggest that you pick up this series from the beginning, in whatever form you like. As the title page of issue 19 says, “If you haven’t, read previous issues. This issue will be here when you’re done… ”


DEADLANDS PROMOTION

(UPDATE BELOW)

DEADLANDS Promo

Back in the day, when the only comic books that I had access to were from Marvel, DC and the Warren black and white magazines, I bought and read just about every title from those three publishers. As they began to price me out of their market, I drifted on to other things, buying only the hardcover collections of some of my favorites. Now, however, with the Mule expanding past the music coverage that fLUSH and fLUSHstl was known for, I’m playing a bit of catch-up, especially with the ever-expanding world of indie imprints and studios. Which brings me to Visionary Comics and a title called DEADLANDS. DEADLANDS began as a role playing game (for those unfamiliar with RPGs, think DUNGEONS AND DRAGONS, but set in Old West), expanded to a series of one-shot comics published by Image and, now, has grown to include novelizations, new comic stories, a proposed television series and more.

Now, IDW Comics is issuing a trade paperback (TPB) of the four Image one-shots, which will also feature a couple of new stories (one written by DEADLANDS creator, Shane Hensley), as well as a preview of the first novel, GHOSTWALKERS (by Jonathan Maberry and due from Tor Books this fall). While the TPB won’t be in your favorite comics shop ’til March, Visionary is offering a pre-order special for the collection, called DEAD MAN’S HAND. Here’s how that works: Through the January 29th deadline, pre-order the book at your favorite shop, post “I just got dealt the #DeadMansHand at (name of shop where you pre-ordered)” and e-mail a link to that post to PreOrderPromo@visionarycomics.com; you will then receive two free PDF books, a copy of the comic book THE KID, and a DEADLANDS RELOADED game book of your choosing. Pretty cool, huh? The Visionary web-site has all of the details here: visionarycomics.com/pre-order-dead-mans-hand-now-get-free-books; if you wanna check out the book, you can go here: visionarycomics.com/feature-dead-mans-hand-creator-spotlights.

So… full disclosure time here: Neither myself nor the Mule are associated with Visionary Comics, IDW Publishing, Tor Books or any entity involved with this project. I contacted Visionary because I thought the book looked like something I would enjoy. Likewise, the Mule just thought that our readers would like to check out what we think is a really cool weird western comic book (review coming soon) and get a bunch of free stuff, to boot… or not… your call.

UPDATE: Due to popular demand, this pre-order promotion has been extended through Monday, February 16, 2015. You’ve still got time but, it’s running out faster than you think!