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TOR LUNDVALL: A STRANGENESS IN MOTION: EARLY POP RECORDINGS 1989-1999

(DAIS RECORDS; 2019)

Sometimes an artist can be quite prolific without most folks knowing who they are. That seems to be the case with Tor Lundvall, an East Hampton based electronica auteur whose largely ambient works tend to be limited editions. He was on a label called Strange Fortune from 2004-2006, where I first heard his evocative works LAST LIGHT and EMPTY CITY, the latter a perfectly satisfying dark-ish ambient platter that worked fine as immersive mood music. Lundvall has categorized his own music as “ghost ambient,” which, while not an official sub-genre in most texts I have read, sums it up tidily. Before the Strange Fortune years, he released a series of seasons-themed platters (something not unsurprisingly common in ambient circles) such as THE MIST and UNDER THE SHADOWS OF TREES. Lundvall is an introspective observer of nature, it seems, and woodlands, fields and changing weather informs his sound rather pervasively. Works for me, as I am a total ambient freak.

TOR LUNDVALL in Washington DC, 1990 (uncredited photo)

Now, however, in one of several retrospective collections he has put out (a couple being very limited-edition box sets), he’s gone back to his youthful coffers to gather up the material that comprises A STRANGENESS IN MOTION: EARLY POP RECORDINGS 1989-1999. This does not qualify as ambient, although the evocative and tonally rich keyboards Lundvall plays could certainly serve it up, and HAVE on later recordings. But we get vocals throughout, and unless you’re Elizabeth Fraser or that guy who sang on a track on Eno/Budd’s classic THE PLATEAUX OF MIRROR, or any number of nameless ethereal female vocalists who’ve spruced up more heavenly music-style outings than I could name, you don’t get invited to the “Ambient Party.” What Lundvall was doing in yonder years was essentially synth pop, music with two or three well-known IDM type beats, simple but atmospheric keyboard sounds generally mixed upfront, and soft but clear vocals.

TOR LUNDVALL in the studio, 1994 (uncredited photo)

Original One” comes right out of the speakers with a four-on-the-floor dancey beat and a rather distracting male vocal occasionally barking something unintelligible. No lyrics, but… no “ambience” in the classic manor, either. But it’s kinda fun. “Procession Day” is better, centered around a lovely descending minor fourth interval and an airy Lundvall vocal: “From my window, leaves are turning/From my window, I watch the changing world,” he sings, and there are plenty of casual observations like that throughout the remaining tracks. This is genuinely pleasant, however, and may remind you of classic Orchestral Manoeuvres in the Dark. “The Clearing” features dual vocal tracks, one virtually whispered, the other a gentle, higher-register vocal that, when occurring in tandem with the other, creates a hypnotic effect. There are three or four different keyboard elements in the mix, so Lundvall was clearly already a master of light electronica, and he has too much serious intent to let any of this approach the shallow side of the electronica pool. That said, much of this music sounds like standard ‘80s synth-pop, something that many of us were listening to in colleges and clubs at the time. “The Melting Hour” has a rather driving rhythm that recalls early Echo and the Bunnymen (Lundvall’s sweet lead vocal sounds like a lyric he sings, “haunted by dreams”), and “Watched” is rather hypnotic in its purposeful airy pop sound, even if you get the sense that this kind of music was and still is being made by any competent electronica musician with the right computer setup.

As the album progresses, though, you realize you are hearing an artist that loves getting lost in the music. “Hidden” has a 1-2-2-1 keyboard phrase that repeats over and over, effectively, while Lundvall’s shy, boy-ish vocal seems to hover between the background and the foreground. There’s a kind of hazy allure to this track that leaves a lasting impression. “The Night Watch” is even better, a cumulatively mesmerizing song offering more of those evocative lyrics: “I see a tree sitting on the field/The twisted limbs, its leaves conceal/The small dark birds fly against the sky/Along the black streets, the shadows try… ” I let this one play three times. “Lessons That Kill” offers bright, pinging electronics that call the French duo Air to mind, and convey a sense of underlying drama that would have made for a fine instrumental. There is a cool shift in the main melody just after the two-minute mark. Lundvall does sing again, though, and the vocals don’t really command attention, even though they are pleasant enough. The closing “August Rain” features cool, fizzy keyboards in the foreground and a dreamlike, half-whispered vocal firmly in the background. The effect is like lucid dreaming… are you fully awake in reality or not? And how important is it to you to even KNOW what the lyrics are saying? These final few tracks raise that question.

TOR LUNDVALL, 2016 (publicity photo)

Ironically, even though this isn’t a Tor Lundvall ambient release, it would sound pretty good in the background at a social event. I can’t imagine this soft, pop-tronica style really bothering anyone. Lundvall has focus and clarity in his music; you could tell he was thinking things over, and trying to direct his sonic assembly to do his artistic bidding. His later work may be more entrancing to those of us into the ambient immersion thing, but A STRANGENESS IN MOTION… , while not particularly “strange” by my reckoning, does showcase an artist making strides towards a promising musical destiny.

PUPPET MASTER, VOLUME 1: THE OFFERING

(Shawn Gabborin/Michela Da Sacco/Yann Perrelet; 67 pages; ACTION LAB: DANGER ZONE; 2015)

PUPPET MASTER VOLUME 1

I’ve never been a huge fan of Charles Band’s PUPPET MASTER movie franchise. Ever since my first viewing at age seven (yes, I watched rated R films as a seven year old child… thanks, Mom), I’ve always found the series to be overtly desperate without providing much quality to back up the undeniably ambitious plot. So, naturally when Unka D asked me to review the recent continuation of the PUPPET MASTER mythos from Action Lab’s Danger Zone mature readers imprint, my expectations were thoroughly embedded beneath the soles of my Vans sneakers. Luckily for me, I was pleasantly surprised.

PUPPET MASTER Issue 1 cover, page 3 (Written by SHAWN GABBORIN, cover and art by MICHELA DA SACCO and YANN PERRELET)
PUPPET MASTER Issue 1 cover, page 3 (Written by SHAWN GABBORIN, cover and art by MICHELA DA SACCO and YANN PERRELET)

Familiarity settles in quickly as the story kicks off at the well known Bodega Bay Inn. For newbies to the series, the aforementioned lodge has become a staple setting in the ten film (yes, ten film!) franchise. After a quick intro sequence involving an unlucky vagrant who meets his untimely demise, we’re introduced to the protagonists of the tale, a group of horny college students who, in typical ’80s horror fashion, have decided to get hammered and spend the weekend at the abandoned inn.

PUPPET MASTER Issue 2 (Cover by MICHELA DA SACCO and YANN PERRELET)
PUPPET MASTER Issue 2 (Cover by MICHELA DA SACCO and YANN PERRELET)

Script-wise, these books are topnotch. All the recognizable puppets make their triumphant returns (Blade being my personal favorite.). The narrative is paced like a horror film, which really keeps you immersed in the overall linearity of the story. Ladened with genuinely creepy moments, the tone of the miniseries-within-a-series (this collection features the first three-issue story arc of the current ongoing series) walks the line between black humor and horror very well. The artwork, courtesy of Michela De Sacco, really captures the dark, yet kitschy vibe that is so identifiable with the franchise. Chock-full of brutal death scenes, there is more than enough blood and guts here to please the gore hounds, as well.

PUPPET MASTER Issue 3 cover, page 3 (Written by SHAWN GABBORIN, cover and art by MICHELA DA SACCO and YANN PERRELET)
PUPPET MASTER Issue 3 cover, page 3 (Written by SHAWN GABBORIN, cover and art by MICHELA DA SACCO and YANN PERRELET)

Shawn Gabborin has done an admirable job of taking a brand that has been contrived (at best) for the better part of the last decade and breathing new life into it. This reviewer looks forward to seeing where the story goes from here. PUPPET MASTER, VOLUME 1: THE OFFERING is available at comic shops everywhere, as well as the usual on-line places, including digital download outlets such as ComiXology. For more on the PUPPET MASTER movie franchise, as well as signed, limited edition comics and more visit: Full Moon Direct.

DEADLANDS, VOLUME ONE: DEAD MAN’S HAND

(Shane Hensley/Various Writers and Artists; IDW PUBLISHING/VISIONARY COMICS/PINNACLE ENTERTAINMENT GROUP; 2015)

Dead-Mans-Hand

What an absolutely beautiful book this is! Anyone familiar with Shane Hensley’s DEADLANDS role playing game will recognize the characters and the concept and will be immediately drawn into this world of gun-play and spiritualism. Likewise, anyone who remembers THE WILD, WILD WEST (the 1960s television series or the updated movie version starring Will Smith) will recognize the science-fiction/steampunk feel present here (especially in the first story, “The Devil’s Six Gun”) or, if you’re familiar with the early ’70s DC comic, WEIRD WESTERN TALES (home of El Diablo, a spooky Zorro knock-off with awesome art from Gray Morrow and, later, Neal Adams; the pages of WWT also saw the debut of Jonah Hex, one of DC’s most endearing western characters), you will definitely want to check out DEAD MAN’S HAND, a book that is filled with demons, spirits, monsters and supernatural happenings aplenty. Of course, these new era stories are more violent, more graphic, with far more blood than those earlier creators could depict. With that in mind, allow me to amend my first sentence to read, “What an absolutely beautifully written and illustrated book this is!”

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "The Devil's Six Gun" (Written by DAVID GALLAHER, art by STEVE ELLIS)
DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “The Devil’s Six Gun” (Written by DAVID GALLAHER, art by STEVE ELLIS)

The majority of the collection compiles the original four issue run of Image Comics one-shots, beginning with “The Devil’s Six Gun” by the award-winning team of David Gallaher and Steve Ellis. The tale follows the life of scientific genius Copernicus Blackburne, a man driven to explore the unexplained. When the sewing machine repair shop he works for is given a military contract to develop new firearms, Copernicus creates and refines the protean pistol, the most accurate and deadliest weapon known to mankind. His efforts draw the attention of an American benefactor, Samuel Tygian, who commissions Copernicus to further refine his pistol, producing the ultimate weapon. As Blackburne immerses himself into his work, a series of unfortunate events robs him of his family, his home and… well, let’s just say that you should always read the fine print before signing any contract. Gallaher’s story is taut as a bowstring, while still adding little bits of personal information that allows the reader to develop an empathy toward the lead character, even as we follow his walk down the path to destruction; Ellis’ artwork is intricate and filled with a life that very few of today’s comic artists are capable of producing. The story sets the tone nicely for what’s still to come.

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "Massacre At Red Wing" (Written by JIMMY PALMIOTTI and JUSTIN GRAY, art by LEE MODER and MICHAEL ATIYEH)
DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “Massacre At Red Wing” (Written by JIMMY PALMIOTTI and JUSTIN GRAY, art by LEE MODER and MICHAEL ATIYEH)

Massacre At Red Wing,” written by long-time Jonah Hex scribes Jimmy Palmiotti and Justin Gray, is a story about a girl and her dog. The young woman’s path finds her seeking her past and fulfilling her destiny; Clementime is searching for her mother, an Indian woman, who thinks that her baby daughter was put to death by her rapist, a white man who may have more than a touch of demon blood coursing through his veins. Having gained certain information that may lead her to her mother, Clementime is traveling to a small town called Red Wing. Along the way, she comes across a community beset by demons. She considers leaving demon and human alike to their own fates, but decides to intercede, using her mystical powers to defeat the demons and, with her dog’s help, gain additional knowledge as to the whereabouts of her mother. Once she reaches Red Wing, the story reverts to a rather standard tale of rescue and revenge. In this case, though, “standard” doesn’t mean bad or even particularly predictable… the title pretty much tells you where this story’s going; it’s just a well-used plot in the Western genre, whether in comics, movies, literature or any other medium. For the most part, the story is character driven, with some fairly graphic violence tossed in just to remind the reader what kind of book they’re reading. The art by Lee Moder (with colorist Michael Atiyeh working with a palette that’s far brighter and more inviting than most would use for such a tale) is very much in the style of the great Gil Kane, with beautifully rendered figures and graceful action sequences. “Massacre At Red Wing” is one of the most visually stunning pieces of comics work you’re likely to see.

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "Death Was Silent" (Written by RON MARZ, art by BART SEARS and MICHAEL ATIYEH)
DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “Death Was Silent” (Written by RON MARZ, art by BART SEARS and MICHAEL ATIYEH)

The gritty, atmospheric “Death Was Silent” is an Old West take on the whole INVASION OF THE BODY SNATCHERS scenario. Hoyt Cooper arrives in town on a bleak, rainy day, a body draped over his saddle. Cooper, whose tongue was cut out by “savages,” wears a slate board on his chest. The board has had a spell cast on it, allowing Cooper to “speak”; whatever he thinks, appears on the board. The slate announces that Cooper has shown up to kill everyone in the town, which is completely infected by an alien being. With a little help from an unexpected source, Cooper goes about ridding the earth of the alien mother and her offspring in a brutal display of violence. Series editor, Ron Marz’s story has everything that you could ask for in a western yarn laced with science-fiction elements and just a touch of voodoo; the artwork, by Bart Sears, matches the feel of the script perfectly… dark and moody. Atiyeh is back, using much harsher colors… drab and dreary, evoking the gloomy atmosphere of an inhabited town, as well as the weather conditions the story takes place in. Of all of the stories in DEAD MAN’S HAND, this one comes closest to the feel of those early Jonah Hex tales.

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "Black Water" (Written by JEFF MARIOTTE, art by BROOK TURNER and C EDWARD SELLNER)
DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “Black Water” (Written by JEFF MARIOTTE, art by BROOK TURNER and C EDWARD SELLNER)

Black Water” is a tale of greed, lust and revenge, with equal parts Greek mythology, Scottish lore, ancient Chinese curses, TREASURE ISLAND, THE LAND THAT TIME FORGOT and THE TREASURE OF THE SIERRA MADRE. Harmon Rappaport, a rich and ruthless man, has been on a quest to find a woman he saw only once (and that, after being hit with a musket ball during the Civil War); after a visit to a spiritualist, where he learns that the woman is dead, Rappaport plans a voyage to the mystical maze of Shan Fen, where the seer says the woman can be found. The siren call of the woman leads Rappaport, his body guard Ian Fairfax and a gunslinger and self-professed “guide” named Lyle Crumbfine set out on a paddle steamer heading downstream, in search of the maze; also along for the ride are the vessel’s captain and several other interesting passengers. Three nights into the trip, the boat is destroyed by a waterspout, leaving the passengers to struggle toward the beach and safety. What lies ahead is an exciting journey of sea monsters, ambushes, death and revenge. Jeff Mariotte weaves a suspenseful yarn, exploring the extent and the deprivations that one man will go to acquire the one thing he cannot have; Brook Turner’s intricate art shows the influences of some of the legends of the field, including – most evident – Neal Adams, Joe Kubert and Rich Buckler. Visionary Comics honcho C Edward Sellner’s deft hand and astute eye turns in a brilliant color job.

DEADLANDS, VOLUME ONE: DEAD MAN'S HAND: "What a Man's Got To Do" (Written by MATTHEW CUTTER, art by ULISES ROMAN and DOUG SPENCER); "Vengeful" (Written by SHANE HENSLEY, art by SEAN LEE, MIKE MUNSHAW and C EDWARD SELLNER)
DEADLANDS, VOLUME ONE: DEAD MAN’S HAND: “What a Man’s Got To Do” (Written by MATTHEW CUTTER, art by ULISES ROMAN and DOUG SPENCER); “Vengeful” (Written by SHANE HENSLEY, art by SEAN LEE, MIKE MUNSHAW and C EDWARD SELLNER)

One of two new stories to this edition is called “What a Man’s Got To Do.” Written by DEADLANDS brand manager, Matthew Cutter, and illustrated by Ulises Roman (with colors by Doug Spencer), the short piece delves into Indian mysticism and spirit animals, as Lucas Pitt joins a posse that is, ultimately, massacred by the outlaws they were hunting. With Pitt, the only survivor, on the run from the villains, he and they quickly discover that Lucas is a completely different… animal when he’s sleeping. DEADLANDS creator Shane Hensley supplies the script for the other new story, “Vengeful.” A marshal’s idyllic retirement is shattered by an escaped convict, intent on exacting revenge on the marshal and his wife. As the outlaw and his gang sets fire to the couple’s home, leaving the bodies to rot, we are quickly reminded that, sometimes, even a righteous soul can want vengeance. The art, provided by penciller Sean Lee, inker Mike Munshaw and colorist Sellner, is spacious, befitting the wide-open land it depicts. Other unique bonus features include a roleplaying supplement for the DEADLANDS RELOADED game, character concept sketches from Steve Ellis, Lee Moder and Brook Turner and a preview of the first DEADLANDS novel, GHOSTWALKERS, written by Jonathan Maberry and due from Tor Books this fall. Whether you’re into the RPG or not, whether you’re into weird western comics or not, you are still going to love the storytelling and the magnificent art of DEAD MAN’S HAND… don’t miss out.

DEADLANDS PROMOTION

(UPDATE BELOW)

DEADLANDS Promo

Back in the day, when the only comic books that I had access to were from Marvel, DC and the Warren black and white magazines, I bought and read just about every title from those three publishers. As they began to price me out of their market, I drifted on to other things, buying only the hardcover collections of some of my favorites. Now, however, with the Mule expanding past the music coverage that fLUSH and fLUSHstl was known for, I’m playing a bit of catch-up, especially with the ever-expanding world of indie imprints and studios. Which brings me to Visionary Comics and a title called DEADLANDS. DEADLANDS began as a role playing game (for those unfamiliar with RPGs, think DUNGEONS AND DRAGONS, but set in Old West), expanded to a series of one-shot comics published by Image and, now, has grown to include novelizations, new comic stories, a proposed television series and more.

Now, IDW Comics is issuing a trade paperback (TPB) of the four Image one-shots, which will also feature a couple of new stories (one written by DEADLANDS creator, Shane Hensley), as well as a preview of the first novel, GHOSTWALKERS (by Jonathan Maberry and due from Tor Books this fall). While the TPB won’t be in your favorite comics shop ’til March, Visionary is offering a pre-order special for the collection, called DEAD MAN’S HAND. Here’s how that works: Through the January 29th deadline, pre-order the book at your favorite shop, post “I just got dealt the #DeadMansHand at (name of shop where you pre-ordered)” and e-mail a link to that post to PreOrderPromo@visionarycomics.com; you will then receive two free PDF books, a copy of the comic book THE KID, and a DEADLANDS RELOADED game book of your choosing. Pretty cool, huh? The Visionary web-site has all of the details here: visionarycomics.com/pre-order-dead-mans-hand-now-get-free-books; if you wanna check out the book, you can go here: visionarycomics.com/feature-dead-mans-hand-creator-spotlights.

So… full disclosure time here: Neither myself nor the Mule are associated with Visionary Comics, IDW Publishing, Tor Books or any entity involved with this project. I contacted Visionary because I thought the book looked like something I would enjoy. Likewise, the Mule just thought that our readers would like to check out what we think is a really cool weird western comic book (review coming soon) and get a bunch of free stuff, to boot… or not… your call.

UPDATE: Due to popular demand, this pre-order promotion has been extended through Monday, February 16, 2015. You’ve still got time but, it’s running out faster than you think!

EHMM THEORY, BOOK ONE

(Brockton McKinney/Larkin Ford/Jason Strutz; 129 pages; ACTION LAB COMICS, 2014 – collecting EHMM THEORY, issues 1-4, 2013)

EHMM THEORY, BOOK ONE

EHMM THEORY, BOOK ONE (from Action Lab’s Danger Zone imprint) collects the first story arc starring the recently murdered Gabriel Ehmm and his pet, a kitten named Mister Whispers, which died from starvation after Gabriel’s death. “Cat, Quantum and Contrition” starts, fittingly enough, in a cemetery filled with killer midget clowns, three days after Ehmm is shot by his jealous girlfriend. From there, the story starts to get weird. Gabriel – and by extension, Whispers – finds himself on a kinda existential journey of self-discovery involving talking animals (including the ball of gray fur sitting on Ehmm’s shoulder), murderous senior citizens, Saint Peter and his gas chamber teleportation device (except not really), deadly cyborg crustaceans, a team of oddball super heroes (who really aren’t), multiple realities and, of course, those knee-gnawing zombie midgets! In other words… What’s not to like?

EHMM THEORY, BOOK ONE: Issue 1 cover, page 18 (Written by BROCKTON MCKINNEY, art by LARKIN FORD and JASON STRUTZ)
EHMM THEORY, BOOK ONE: Issue 1 cover, page 18 (Written by BROCKTON MCKINNEY, art by LARKIN FORD and JASON STRUTZ)

After the brief introduction (which comes back around), writer Brockton McKinney brings things into focus where the whole thing started – Gabriel Ehmm’s origin story, if you like – as our intrepid hero returns home with a surprise for his girlfriend, Stacy; she, of course, has a surprise for him, too. Soon, Gabriel wakes up dead, with the adorable Mister Whispers sitting on his chest, asking “You okay, dude?” The befuddled pair are soon joined by a cigar-chomping Mafioso-looking guy, nattily dressed in white and sporting a well-trimmed white beard and perfectly quaffed and ponytailed white hair. Why would they question such a being when he introduces himself as God’s gatekeeper, Peter? Which brings us back to the beginning and the graveyard of tiny terrors. Gabe and Whispers are overpowered by the zombie horde and saved by an ax-wielding senior citizen, a woman named Alyona Tarasov who knew Gabe’s birth father and, so… the ride of Gabriel Ehmm’s young unlife is about to begin. A quick note about Larkin Ford’s artwork (and the besutiful color work by Jason Strutz) is necessary here: It is absolutely mesmerizing, especially the cemetery sequences and the murder sequence. This initial chapter (the first issue of the series) can be a bit confusing, with enough twists and turns to make your head spin but, with a promise that all eventually will be made clear, we move forward.

EHMM THEORY, BOOK ONE: Issue 2 cover, page 11 (Written by BROCKTON MCKINNEY, art by LARKIN FORD and JASON STRUTZ)
EHMM THEORY, BOOK ONE: Issue 2 cover, page 11 (Written by BROCKTON MCKINNEY, art by LARKIN FORD and JASON STRUTZ)

And, indeed, as chapter two opens, we find Gabe, Whispers and Alyona on the road, seeking the father he never knew, as the old Russian explains her relationship with Aaron Ehmm and why she didn’t bat an eye at the dead talking cat. It seems that she and her sister, Dominika, first met Aaron at college in 1982, where the brilliant young Ehmm was turning the heads of students and faculty, alike. A professor’s tale of a talking rabbit he encountered at the South Pole began to consume the elder Ehmm. Before Alyona could continue her story, the car is set upon by a giant, cybernetically-enhanced crab in another well-drawn sequence. The action comes fast and furious as, with the Russian being poorly over-matched, GODD shows up. Wait… who? The Guardians of Dimensional Defense, three super-powered beings and a pair of intelligent robots: Mindwolf, the team leader, who introduces GODD as “the good guys; the Thermal Ghost, a being of blue flame; Alchemist, who looks like a shabby, shaggy mummy; the Emp, a foul-mouthed, smart-aleck little robot, who’s kind of a cross between HERBIE (from those crappy old FANTASTIC FOUR cartoons) and Skeets (from the not-crappy BOOSTER GOLD comics), who has a serious problem with Mister Whispers (there’s a wicked funny exchange between the two); and an impressive looking female ‘bot called TAMMI (which stands for Technologically Advanced Mechanized Military Instrument). While Gabe and Whispers are dutifully impressed and more than ready to accept the team’s help, Alyona isn’t so easily swayed and pretty much tells ’em to take a hike. The final two pages of this chapter reintroduces “Saint Peter” and the true villain of the piece… ah, but that would be telling, wouldn’t it? McKinney, aside from writing a really great fight scene, has begun to unravel the plot twists with more answers promised for the third installment.

EHMM THEORY, BOOK ONE: Issue 3 cover, page 12 (Written by BROCKTON MCKINNEY, art by LARKIN FORD and JASON STRUTZ)
EHMM THEORY, BOOK ONE: Issue 3 cover, page 12 (Written by BROCKTON MCKINNEY, art by LARKIN FORD and JASON STRUTZ)

That third installment starts with another beautifully rendered sequence, as Alyona relates more of the story: Aaron, Professor Lanny Crowell (who had seen the rabbit at the South Pole), Dominika and she had traveled to the Pole in search of a possible reason for the talking bunny. What they found was a dimensional anomaly… a portal to other worlds and other realities. Again, the story is interrupted, though not in a fashion as dramatic as a cyborg crab and a super-powered dust-up. The trio has arrived at their destination: Jon Kaye Town Hospital, where an old friend of Ehmm the elder currently resides. Spoiler alert: Tym isn’t the drooling husk in the wheelchair. So, Tym joins the group on their journey and relates more of the story, with more talking critters and the introduction of Gabe’s mother, the Princess Emera, from an alternate dimension… the very dimension the portal chose to spit Aaron into. Tym’s story ended, the four arrive at the last known residence of Aaron Ehmm, where Gabe has a total meltdown at the prospect of seeing his father for the first time. From here, things are brought into clearer focus as the good guys begin to separate themselves from the bad guys, with the unexpected return of Gabe’s girlfriend, Stacy (who has, by this time, gained an “e” to become Stacey), and another wicked fight sequence between GODD and Alyona and Tym, ending in what, I suppose, would be called a “double betrayal.” Another well-written, beautifully rendered installment ends with an exploding door, an injured Alyona and a shotgun wielding Aaron Ehmm.

EHMM THEORY, BOOK ONE: Issue 4 cover, page 12 (Written by BROCKTON MCKINNEY, art by LARKIN FORD and JASON STRUTZ)
EHMM THEORY, BOOK ONE: Issue 4 cover, page 12 (Written by BROCKTON MCKINNEY, art by LARKIN FORD and JASON STRUTZ)

So, the fourth and final installment (issue four, if you’re counting) isn’t the action-packed throw down that you would expect… not to say that there isn’t an action-packed throw down, there is and, all you really need to know is this: “Robeartopus!” It is every bit as mammoth and weird as it sounds. There is plenty of exposition, explaining the whys and how-fors of everything that has happened and is happening. But, even so, you will find yourself so engrossed in the story and art that you’re really not even aware that every third panel isn’t some scene of carnage and mayhem. This issue is so densely written, with everything explained (while also setting up the next story arc), that I really can’t reveal much without spoiling the end of one of the most adventurous story-lines in comics history. Yeah, yeah, yeah… I know… hyperbole much? Well, boys and girls, I suggest you pick up this collection and decide for yourselves. Now… here’s the one problem with EHMM THEORY, BOOK ONE: The story and art are exemplary but, for some reason that eludes me, EVERY page from the original single issues is included here. That means that at the end of each installment, there are pages of in-house advertisements for then-upcoming Action Lab releases, including the next issue of EHMM THEORY (a total of at least 12 pages over-all). A minor complaint, but one that really seems to annoy me with all of the company’s collections. Both physical and digital copies are available at the Action Lab site, at ComiXology or, even cooler yet, visit your local comic shop.

MASTERS OF THE GALAXY

(Mike Resnick; 216 pages: PS PUBLISHING, 2012)

Masters of the Galaxy cover

MASTERS OF THE GALAXY is Masters… Jake Masters. Okay… that was lame. Jake Masters is a hard-boiled private dick with a heart of gold and a not-too-well-hidden soft spot for the underdog, much in the vein of Philip Marlowe, Sam Spade or Mike Hammer. The difference here is that Jake works on an out-planet of a galaxy-wide Democracy and his clients tend to be alien governments, alien crime lords, or just your average everyday alien. This book collects all four Jake Masters novellas (roughly 50 pages each) and a brand new short story to sweeten the pot.

Guardian Angel” introduces us to former cop turned detective Masters, as he’s hired by a distraught mother to bring back a wayward son. The father, the head of a criminal empire exiled on another planet, is the most logical place for Jake to start his search. Once our hero figures out that the son has very good reason to hide (in an interplanetary circus, no less) from both Mommy and Daddy, he takes the young man under his protective wing. It is, as they say, all down hill from there. “Guardian Angel” is an excellent way to kick things off as the detective work is believable, the action exciting and the outcome… not even close to what I was expecting!

Some of the detective and mystery genre’s best tales come from stories called “locked-room mysteries.” Even though “A Locked-Planet Mystery” works on a much larger scale, the feel is the same. A retiring corporate head has been murdered at his solitary retreat on an otherwise uninhabited planet. The solar system’s sole police force is located on the only inhabitable planet, four worlds away and they don’t even know what a murder is. The head of the police force, a being characterized by the detective as “a purple beachball with legs” comes to Jake for help. Everyone at the retreat has good reason to want to see the murdered being dead and, with the help of the beachball (who has an unpronounceable name that Jake shortens to “Max”), ferrets out the murderer in the best “locked-door” manner. Max is a fairly likeable character and since, as mentioned above, Jake Masters is really a softy, he takes the alien under his wing and makes him his partner. The fact that he was kind of a blank slate and an entertaining sidekick makes the third story, “Honorable Enemies,” a bit of a let down, as the case sends Jake to the “Alien Quarter” of his home planet, Odysseus, to search for Max’s killer. Along the way, he meets an alien crime lord and a potential rival kingpin, a human from a planet called New Warsaw. As both vie to have Masters as an integral piece of their empire, Jake only cares about avenging the death of his friend. There are plenty of twists and turns in “Honorable Enemies,” as alliances are made and broken on almost every page.

If the Frame Fits… “ is a very entertaining piece of political intrigue, as a primary peace negotiator of a planet outside of the Democracy is murdered at a Democracy embassy on a planet nicknamed “Purplehaze.” Security issues and a general distrust by and of the three distinct life-forms at the embassy make Jake’s job even harder than the close-mouthed bureaucrats who hired him. As he is wont to do, Masters enlists the aid of a being from each of the alien races involved in the peace negotiations. The story is rather fast paced and, like the rest, is one fun read.

Mike Resnick (uncredited photo)
Mike Resnick (uncredited photo)

Author Mike Resnick has truly captured the feel of those old mystery books and film noir movies, as well as the essence of a really great science fiction yarn with this series. As such, I really wish that he’d fleshed out the new short story, “Real Jake,” more. As you can probably guess from the title, there’s a Jake Masters imposter leaving a trail of upset life-forms in our hero’s home base of Homer. The story’s good, I just wish there was more! For a fast-paced mash-up of sci-fi and detective mystery genres, you absolutely cannot go wrong with MASTERS OF THE GALAXY.